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Assignment 77 : designing tests for computer games

Assignment 77: Designing Tests For Computer Games In the test phase, you start with preparation. In the preparation stage, the leader gives their groups each a specific area of testing. for example, they would have some people checking for U.I. defects, some checking for A.I. defects, some checking map defects, etc. they must also document everything they find so that when it comes to fixing up the game. they can get it all sorted out without the hassle of having to remember which parts were broken and also it helps so they don't accidentally break something that wasn't broken in the first place. When developing a game, it must go through tests to ensure that it is ready and stable enough for release. These tests are taken at different times throughout developing the game so that it can be tested and each stage to ensure each part of the game is stable and does not have any game breaking glitches. PREPARATION: preparation is the first stage of testing as you have

Game Design Brief

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Game Design Brief Client Brief : A 2D platforming, sci-fi, puzzler- math/puzzle My Brief : other sci-fi games: star wars - star wars is an epic fighting game involving laser swords known as lightsabers and laser rifles. it is a battle between rival factions. epic battles with huge robots. Game-play:  https://www.youtube.com/watch?v=Q-Ks6br4UdY prey - this is a story driven game where aliens take over the station and you have to escape from your fake reality and save the planet Game-play:  https://www.youtube.com/watch?v=9X9Bb4oi8yw&t=19s the Turing test - this is a story driven puzzle game much like portal. it takes place on a space ship in space and it has been abandoned and you have to find the missing crew members. Game-play: https://www.youtube.com/watch?v=_vsA6_PtNNw Art style: pixel - a simple looking art style with minimal resolution. this is used in games like Super Mario. The audience: this game would be for teens

James Assignment Unit 72

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James Assignment Unit 72 in this assignment i will be comparing the visual and game play styles of borderlands 2 to rocket league. Visual Styles borderlands is a first person shooter where you are a vault hunter who crashes at a place in Pandora where you must then save the people of Pandora and loot the vault. in your way are many enemies which must overcome by levelling up, unlocking abilities and getting better weapons to become the ultimate bad-ass. this game requires you to grind as you need to be certain levels to get through missions as enemies will have levels too high for you and also you need to grind for good weapons so you can take on the enemies. the visual style of borderlands 2 is cel shaded which supports the games look as it looks cartoon but goes for a real look. the world and terrain textures make the game look detailed but fun. on the right is a screenshot from the game and you can see how detailed the rocks look and the art style helps bring that out