Assignment 77 : designing tests for computer games
Assignment 77: Designing Tests For Computer Games In the test phase, you start with preparation. In the preparation stage, the leader gives their groups each a specific area of testing. for example, they would have some people checking for U.I. defects, some checking for A.I. defects, some checking map defects, etc. they must also document everything they find so that when it comes to fixing up the game. they can get it all sorted out without the hassle of having to remember which parts were broken and also it helps so they don't accidentally break something that wasn't broken in the first place. When developing a game, it must go through tests to ensure that it is ready and stable enough for release. These tests are taken at different times throughout developing the game so that it can be tested and each stage to ensure each part of the game is stable and does not have any game breaking glitches. PREPARATION: preparation is the first stage of testing as you have