Posts

Showing posts from December, 2017

Assignment 77 : designing tests for computer games

Assignment 77: Designing Tests For Computer Games In the test phase, you start with preparation. In the preparation stage, the leader gives their groups each a specific area of testing. for example, they would have some people checking for U.I. defects, some checking for A.I. defects, some checking map defects, etc. they must also document everything they find so that when it comes to fixing up the game. they can get it all sorted out without the hassle of having to remember which parts were broken and also it helps so they don't accidentally break something that wasn't broken in the first place. When developing a game, it must go through tests to ensure that it is ready and stable enough for release. These tests are taken at different times throughout developing the game so that it can be tested and each stage to ensure each part of the game is stable and does not have any game breaking glitches. PREPARATION: preparation is the first stage of testing as you have

Game Design Brief

Image
Game Design Brief Client Brief : A 2D platforming, sci-fi, puzzler- math/puzzle My Brief : other sci-fi games: star wars - star wars is an epic fighting game involving laser swords known as lightsabers and laser rifles. it is a battle between rival factions. epic battles with huge robots. Game-play:  https://www.youtube.com/watch?v=Q-Ks6br4UdY prey - this is a story driven game where aliens take over the station and you have to escape from your fake reality and save the planet Game-play:  https://www.youtube.com/watch?v=9X9Bb4oi8yw&t=19s the Turing test - this is a story driven puzzle game much like portal. it takes place on a space ship in space and it has been abandoned and you have to find the missing crew members. Game-play: https://www.youtube.com/watch?v=_vsA6_PtNNw Art style: pixel - a simple looking art style with minimal resolution. this is used in games like Super Mario. The audience: this game would be for teens